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<br>We've come a long way from the early days of first-person shooters. But with so many to choose from over the past ten years (including something like 387 different Call of Duty titles), which games stood out most to us? Glad you as<br><br> <br>It was convoluted and it didn’t do much to cut back on toxicity. Instead of antagonizing your teammates for not getting enough kills, players would just rub their gold medals in each other's faces. In the end, it just led to bullying with extra steps, so for Overwatch 2, the developers replaced it with a good old-fashioned scoreboard. Now players can see exactly how many elimins, assists, and deaths everyone has right away. Flaming your teammates has never been eas<br><br> <br>Hello, welcome. You’ve fallen into my trap. I will now spend the next 500+ words defending Overwatch’s much-maligned medal system. While I agree with the consensus that Overwatch 2’s scoreboard is better, the implementation leaves a lot to be desired. Most notably, there’s no longer a post-match screen that reveals your overall performance. I earned those gold medals Blizzard, why won’t you give them to<br><br> <br>Medals are completely meaningless. Other than a minor XP boost from your highest medal earned, you don’t get anything for collecting medals. They aren’t tracked on your stat page or in your achievements, you can’t trade them for cosmetics, and you can’t even see anyone’s medals but your own. What they did do was explode onto the screen all bright and shiny at the end of every match. My Overwatch career is more than 400 hours long, and the medals alone were enough to keep me coming back for m<br><br> <br>I know some other games do this. Valorant and League of Legends are both successful, and both require heroes (agents and champions, respectively) to be unlocked from the off. But crucially the original Overwatch did not, and that was a major part of the appeal. This unlocking system was at one time commonplace in the fighting genre, until studios realised this was no fun and served no purpose. Overwatch 2 seems to be deliberately making the game less fun in the hopes of ensnaring players to keep playing until their favourite hero is let out of jail. A more confident hand would give you the heroes from the start and trust that it’s good enough for you to stick aro<br><br> <br>Overwatch 2 will be out in the wild soon, and the internet won’t be short of opinions on it. I don’t know if it can ever be as good as the original was, but locking new players out of using its most popular and iconic heroes doesn’t seem like a winning strat<br><br> <br>Overwatch 2 is not entirely unique in this regard; Call of Duty still does yearly releases, and even the ever-popular Warzone is getting a sequel. Splatoon 3 just enjoyed a stellar launch too , although not without criticism that it too would be better served in the modern environment as an ever-evolving service game rather than a brand new <br><br> <br>Blizzard actually removed loot boxes from Overwatch before it went offline. If you played in the last few weeks, you would have earned Credits just for playing games. Overwatch 2 could reward a similar drip feed of Coins alongside battle pass progress - or offer coins as battle pass rewards for that matter - but it doesn’t. You can’t even earn enough Coins in a season to pay for the next one since you can only earn 540 over nine weeks, and the premium battle pass costs 1,<br><br> <br>Let’s put our thinking caps on here - we’re not getting Overwatch Ground War, meaning that we were never going to see some kind of enormous, mayhem-filled match type. Although I’d like a battle royale mode for Overwatch, that’s not looking particularly likely either. I’d assume the maximum number of players you could ever reasonably expect would be nine, increasing the standard 2-2-2 formation to a beefier 3-3-3, or any other strategic permutation amounting to the same sum of overall heroes. So now we’ve got a possibility window spanning one to n<br><br> <br>Typically, when games try and tell their in-game story outside of the game, it’s because the narrative is a bit naff. I don’t mean stuff like the Life is Strange or Tomb Raider comics, which both expand upon an existing story, I mean the likes of Outriders’ recent short there to give backstory and establish the lore of the game. Maybe just... do that in the game? But again, Overwatch is an exception to the rule. Overwatch’s character reveals feel like you’re reading a secret diary, it’s like you’re being let in on something special, not having a crumpled up piece of paper with the word ‘BaCkStOrY’ written on it in crayon - this, by the way, is exactly what watching that Outriders short felt l<br><br> <br>My [https://Overwatch2Fans.com Overwatch 2 tier List|https://overwatch2fans.com/] account is level 480, which means I earned nearly 500 loot boxes by playing the game. Factoring in the event boxes and arcade rewards and I likely opened close to 600 throughout my Overwatch career completely for free. That means I collected some combination of 2,400 cosmetic items and Credit bundles. There’s a lot of skins I’m still missing, but I’ve unlocked a significant amount of the available items in Overwa<br>
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