Once Human Dev Responds To Player Privacy Concerns

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In terms of a permanent offline mode, I think this should probably just be the norm for https://oncehumanworld.com survival crafters going forward. A lot of people like to relax on these games. Building, grinding, farming mobs. Nightingale was rightfully criticized for being always-online during its launch, and a couple of months later the developers released a single-player offline version. But it was too little, too l


Once Human is an always-online multiplayer open-world survival crafting game. If you’ve recoiled from that sentence and are now shaking your head in disgust, I completely understand. But bear with me. Once Human is not revolutionary in its design, but from what I’ve played so far, it takes a lot of concepts familiar to the genre and makes them better. Combat is satisfying, though it definitely needs a few tweaks when it comes to PvP balance; building is complex and gratifying; the grind for materials isn’t even that bad (with better tools, trees can drop thousands of pieces of wood at once); and the world design is downright bizarre. Take a look at these nutcrackers as an exam

Take scraps back to the Disassembly bench to break them down into various materials based on what you collected, and take those back to the Gear Workbench to try and craft your gun. Some guns will also require smithing materials such as Tin , Copper, and Iron, which can be obtained through mining and using a Furnace to smelt the materials.


In a lengthy statement, the developers recognized the error of their ways and outlined how things are being changed for the better. Additionally, the team thanked the players for their support and asked for continuous feedback to help improve the experience. The statement read in p


It's worth remembering that while Once Human 's privacy policy and data collecting may sound scary, it's no different to many major AAA releases and studios . Call of Duty, Pokémon Go , and Candy Crush , to name just a few, gather large amounts of user data. In fact, most free-to-play games have some kind of privacy policy that enables data collection, even granular details like social security numbers and personal identification cards; The Elder Scrolls Online is one such instance of this pract

To start, you'll need to craft a Fishing Rod. Bring 20 Logs and 10 Copper Ingot to a Supplies Workbench , then select the Fishing Rod from the list of craftable items. Once it's done crafting, place it in a vacant quickbar slot.


Another issue that sprouted up revolves around paid cosmetics. Because the game was originally intended for players to have one singular character on a single server, it had tied purchased cosmetics to that individual. But since Starry Studio has since reversed that decision, the cosmetics were still a hangup for players. After all, who wants to re-purchase a cosmetic that you already technically


A persistent server would attract an entirely different kind of player, and while its obvious there are game mechanics that wouldn’t work on a persistent server (the game’s evolution via phases, scripted PvP events, and so on), I can still see this attracting a large-enough demographic to warrant its own attention from the develop


"This privacy policy is problematic because it lacks clarity, transparency, and appears to over-collect personal information without sufficient justification or safeguards for user privacy. Regularly, privacy policies should prioritize user consent, data security, limited data collection, and clear communication of data usage purposes," one review said. The biggest issue for users is the lack of honesty and transparency on the developer's part, even though NetEase and Starry Studios have collectively published a statement (via Steam ) in an attempt to iron out these concerns. Starry Studios isn't the only company facing backlash for data privacy issues recently, with Insomniac becoming a victim of data leaks not long


It goes on to state that it may occasionally request information like social media handles, names, and gender within entirely optional user surveys. While the terms of service and the data collection concerns are certainly based on fact, **there's currently been no evidence that Once Human allows NetEase and developer Starry Studio to mine Bitcoin ** with players' computers so those claims are largely unsubstantiated rum

Some players love this. It levels the playing field for new and returning players alike. It’s impossible for a 100-player guild to hoard wealth, resources, or otherwise dominate a server indefinitely. Each new server wipe inspires new gameplay narratives between players, emergent conflicts, and dynamic scenarios to enjoy. Cosmetic currency and items earned during that server wipe are persistent in your game, which means you should always have something to show off for actually playing the g


Once Human developer Starry Studios addressed the game's privacy concerns following a flood of mixed reviews on Steam. Many concerns were about the lengthy and demanding End User License Agreement (EULA) for Once Huma n , which asks users to disclose personal information, such as their government ID. After signing the EULA, Publisher NetEase gains access to basic information like names and contact information, but the company can also collect additional details "through the use of our services or from other sourc