Warframe Removed Microtransaction Because Of One Player
In an interview belonging to the Noclip documentary series by Daniel O'Dwyer, Digital Extremes Studio Manager Sheldon Carter detailed an unexpected result that occurred when the developer introduced a small microtransaction for Kubrows, an in-game virtual pet. The studio had implemented what Carter defines as a "slot machine lever" that allowed gamers - for the price of about $0.67 - to randomize the fur pattern and fur color of their pet Kubrow. While it was only a cosmetic feature, the idea of putting something so random behind a paygate drew the ire of many of the game's fans. Still, Digital Extremes went forward with the idea - until one fan spent well over $100 on it almost immediat
Starting with the Warframe itself, last year’s rework did a number on Limbo. Because of this, Limbo has become a strong contender for one of the best Warframes to play as, but it comes at the cost of a higher difficulty curve. There are frames such as Ember or Rhino where their skillset is pretty straightforward in what they do, and fairly easy to play as. Limbo on the other hand requires a little bit more skill to properly utilize. The whole idea with Limbo is that he is able to move and send others between dimensions through a Rift. You’re able to trap enemies within the Cataclysm bubble, not unlike Frost’s defensive bubble, and nullify damage attacks from outside. This pairs amazingly well Limbo’s second ability which essentially freezes everyone inside the bubble, although they’re no longer able to take damage outside of the existing damage-over-time, and melee. The first and third abilities are a little trickier to work with, as Banish literally sends enemies to the other dimension, which can cause some confusion for other teammates who are unfamiliar with how Limbo works, and Rift Surge attaches itself to those inside the Rift and essentially helps suck in more attackers whenever someone is killed.
In the end, the latest Prime update for Warframe is a worthy one. Outside of status damaging tornados, Zephyr is perhaps spread out a bit too thin, not necessarily doing anything better than anyone else. With that said, she is well rounded and a fast character to play as, so you’ll have a good variety of abilities at your disposal. She can glide, blast enemies, protect herself and take care of mobs with ease. What more do you want? Outside of the character herself, the Kronen Prime is unfortunately a less than ideal melee weapon thanks to it being outclassed in almost every situation, but on the positive side, Tiberon Prime is a phenomenal main weapon to bring into almost any scenario. Digital Extremes has done a fantastic job reworking Zephyr and giving her own Prime version; you probably won’t find her in the meta anytime soon, but she’s still a strong addition to the immense catalogue regardless.
Overall, Zephyr is a balanced warframe news|https://Warframebase.com/ and much better thanks to the adjustments made a couple of months ago. Her Prime release only helps ensure that she isn’t a burden on anyone’s party, and if anything a welcome inclusion. Her first ability isn’t the best for your traditional missions, but she comes with everything you’d hope to see, making her adaptable in most game modes. Really, the only thing Zephyr is missing is party buffs, but she’s more of an attack character anyways. She still may not by my favorite Frame to run with, but her mobility is a blessing in areas such as of Plains of Eidolon.
Airburst is Zephyr’s newest ability and is a solid attack. It throws three projectiles forward and damages enemies in a radius upwards of 8 metres, which can be very useful for mobs. It’s not flashy by any means, but it gets the job done. The third ability Turbulence is a good way to ensure Zephyr will survive most encounters. It puts up a wind shield around the character, redirecting any potential damage. It can be a bit pricey on energy, but in a bind, it will save your butt when things get hectic. Finally, Tornado is one of the better aspects of Zephyr, giving her some fantastic crowd control, especially if you combine it with Airburst, which increases their height dramatically. These things can be devastating when you combine them with the interchangeable elemental damage, especially on enemies with high armor. This is maybe a bit too flashy at times as I’ve had my screen engulfed by numerous tornados, but so long as they’re doing what they’re meant to, it’s a good substitute for other CC attacks.
Of the colossal roster, Zephyr has been one of the least popular and least sought after Warframes. Granted, there have been far less appealing Frames in the past, such as Hydroid and Limbo, but Digital Extremes continues to rebalance characters so they better fit into specialized areas of the content, and that’s exactly what has happened with Zephyr. Almost two months ago, Zephyr received a rework that combined two of her abilities and an additional one in its place. It was something that Warframe needed, especially considering her capabilities were less than appealing. With her rebalance, the developers have released a Primed version of Zephyr and with it comes a slightly altered appearance and enhanced stats.